TESO has now been out for over a month,
and I thought this would be an opportune time for me to add my own
personal thoughts to the pool of opinions wallowing around on the
Internet. My avatar is now Veteran Rank 1 (level 50), I have
completed the main quest and spent more than 20+ hours in Cyrodiil. I have devoted enough time to
the game to give it a fair shake. Prior to release I adopted a
cheerfully optimistic view of TESO, disregarding a number of blogs
and early reviews as being hasty, based on limited play time and beta
experiences only. TESO also had to battle against the move away from
the theme park zeitgeist, which meant that they were releasing into a
critical environment which was growing hostile to this paradigm of
MMO design (at least in the world of blogging). None of this deterred
me in the least – for me the open world PvP of Cyrodiil was the
clincher which would ensure that I would at least try the game. I'd
actually unsubscribed from WoW to give myself more time to play TESO.
I've sampled other MMOs in the past (EVE, Warhammer Online,
Rift, The Secret World and SWTOR), but this is the
first time I have actually unsubscribed from WoW in order to play
another MMO. Now a month onwards, it is time to see whether my
optimism was warranted, or whether I was just being wilfully naïve.
Trapped in the clutches of Molag Bal, can our heroine prevail? Pfft, of course she can. |
THE GOOD
The Best Single Player PvE MMO Ever
TESO is the best iteration of the
single player MMO to date, which is a back-handed compliment of
sorts, given that one of the most pervasive criticisms of recent MMOs
is their emphasis on soloing and convenience at the expense of social
interaction and true multiplayer gameplay. If you like theme park
single player MMOs however, TESO sports the best realised
implementation of this paradigm to date. So much so, in fact, that it
almost seems to discourage grouping at times. The main quest, the
Fighters Guild and the Mages Guild quest lines can only be done on
your lonesome, and phasing frequently renders group members invisible
to each other. There have been a few instances in where I have tried
to render assistance to someone but was unable to help them because
the mob in question was invisible to me or the other player was in an
instanced space inaccessible to me. Taken as a single player game,
however, TESO has high enough production values to stand on its own
two feet, which makes questing interesting and engaging. Graphics,
sound, music, ambience and voice acting are reminiscent of single
player RPG titles. The game itself is breathtakingly beautiful. It
puts many single player games to shame, and I have many “Oooo, look
at that” moments where I simply stop and stare. In gameplay terms,
I actually prefer the solo play in TESO to The Witcher, which
I had begun prior to launch as a time filler – I find the combat,
the crafting, the questing and the environments all superior to the
single player title. I'd also rate TESO over Dragon Age 2, but
place it well behind Dragon Age 1. TESO is very reminiscent of
Dragon Age in terms of lore – the separation of worlds (the
Fade in Dragon Age, and Oblivion in TESO) and the theme of
mortals living in a world constantly meddled with by terrifying
supernatural beings (the Daedric Princes and their ilk) are very
similar.
Wow. This game is preeeetty. |
The fact that I am comparing TESO to
single player titles at all is a testament to the quality of its solo
gameplay. It is the best single player MMO so far, surpassing the
attempts by SWTOR to establish the “fourth pillar” of story
within MMOs, and its approach to storytelling encompasses the use of
extraneous details which add depth. You can zerg through the quests
in a single-minded A to B fashion, or you can take a more
lackadaisical approach by reading journals, letters, and exploring
optional side quests which add further layers to the story.
Furthermore, it is a nice touch to see NPCs you have interacted with
appear in other zones, and they remember you based on the decisions
you have taken. Regardless of the merits of its single player
gameplay, if theme parks represents the ultimate evil of MMO design
for you then TESO has nothing new to offer. If theme parks still
divert and amuse, however, you will find that TESO has some of the
best rides around.
Customised for Small Group Play
Despite its insistence on forcing the
player on some solo paths, TESO on the whole is very friendly to
small group play. There are public dungeons, world bosses and dark
anchors to encourage grouping, and dungeons are tuned for four
players. Travel to each other is fast and easy, and phasing issues
can be sidestepped by keeping in careful step with each other.
Zenimax are also planning to directly address the phasing issue in
their upcoming patch to allow party members to “see” across
different phases. The planned Adventure Zone of Craglorn is designed
for four people, as are Arenas, which will be TESO's four person
version of 12 person Trials. All in all TESO is a good fit for my regular gaming group, which consists of 5-6 people at most.
Meaningful Crafting
Crafting is engaging and meaningful.
Crafted gear is supposedly the best gear in the game, which means
there is ample motivation to spend time developing it.
Action Based, Non GCD Combat
Combat is fast and dynamic. Some
commentators have argued that it has no weight, and I find that this
is not true at all. My tank's charges hit home with force, the
controls are responsive (I click, it happens), my shield bashes are
suitably meaty, and collision detection in PvE puts a wrinkle in
combat which I'm not used to. Sometimes you want to charge that
healer in the back and you just can't, because his buddies are
blocking your way. Non-GCD based combat also took some time getting
used to as well, and I find that you can actually weave in your
abilities between your weapon swings to increase your dps. My fingers
are still learning to keep a beat with my light attacks, while
interspersing abilities between the gaps. I did miss the floating
numbers in the UI, which I artificially added by downloading the
Foundry Tactical Combat add-on. TESO is more FPS than WoW, but that's
not a bad thing for me personally. For me WoW has the best and most
responsive GCD based combat, and Warhammer, Rift and
SWTOR all suffered because they were pale imitations of WoW's e-sport
tested system. For TESO to go down a different action-orientated
route sets it apart from WoW, and makes it its own game, although I
could see why this would be a turn-off for some.
Faction Based PvP
I find PvP in TESO to be fun and
engaging WHEN IT WORKS. It's a paradigm shift from WoW and requires a
different approach to meta-gaming, grouping and playstyle, but once I
made the leap in my mind I was hooked. Unfortunately it is spoiled
greatly by client instability on my Mac platform, which I will go
into further detail below. TESO PvP and its meta requires its own
post in the future, but for now I will just say that I am a fan of
the old-fashioned factional PvP implemented in this game, which is
unashamedly derivative of the realm versus realm model made famous by
Dark Age of Camelot (DAOC). If the single-player PvE
experience is resolutely theme park in its approach, then its world
PvP is akin to a watered-down version of Darkfall and EVE,
meaning that is more sandbox and player orientated, but without the
hefty death penalties and losses associated with these other titles.
The landscape of Cyrodiil is completely player-driven and constantly
shifting, and it is interesting to see the emergence of the meta-game
in its embryonic stages. I am in the Wabbajack campaign, and while it
was dominated early by the Daggerfall Covenant (DC), meta-gaming
developments have ensured that both the Ebonheart Pact (EP) and the
Aldmeri Dominion (AD) are now major forces to be reckoned with. EP
took the lead sometime last week thanks to the migration of a few
large guilds, followed by a massive influx of rank and file EP who
appeared to be influenced by a large call to arms on the Zenimax
forums. AD, on the other hand, seem to have the support of a few V10
guilds who occasionally guest in from their AD dominated campaign on
Auriel's Bow and sow carnage wherever they go. This is when the game
becomes more than just shooting or stabbing random strangers in the
wilderness for me. Once personalities begin to emerge from the
background and bonds begin to form between once-wary guild members,
the seeds of a healthy and thriving PvP community are sown. People
are starting to know the name of the Emperors and the leaders of the
more prominent guilds, and as more and more people hit 50 and join
the war the player base is starting to collectively weave the story
of Cyrodiil. I've been out on a few roams (to use EVE parlance) with the guilds I 've joined, and the mandatory sizing-up period is slowly giving way to familiarity, camaraderie and team work. Some commentators have
cited the lack of community as a reason for quitting TESO, and I had
to laugh at this. I guess they were expecting a fully formed
community, complete with heroes, villains, friends, enemies and
notable personalities, in the first month of the game. I think it is grossly
hypocritical for commentators to attack the lack of community in MMOs
but at the same time fail to make any effort to engage, build or
otherwise interact with fledgling communities within the game.
Community is bottom-up - it is built by players, and the more time I spend in Cyrodiil the more I see a meta start to emerge, and it bodes well for open world PvP in this game.
Open world PvP in this game is dynamic, fast-paced and fun. |
THE BAD
The things which I didn't like about
TESO:
Average Soundtrack
The soundtrack is average, but to be
fair, it is competing with Jeremy Soule's amazing Morrowind theme, as
well as the rousing Dovakhin score that came with Skyrim. There are
moments when I hear that familiar refrain in pieces of music, but
overall there is nothing memorable here for my own tastes.
Inventory Management
Inventory management is a bit of a
nightmare in TESO. You will need to implement a system to sort out
your stuff, or otherwise you will end up throwing away or vendoring
crafting materials which might prove valuable later on. I ended up
creating six bank alts to manage inventory bloat, but I still have to
devote a good amount of time sorting my gear instead of questing or PvPing.
Guild Store UI
I support Zenimax's decision not to
implement a global Auction House, but I find their guild auction
house UI somewhat clunky. When you sell something in TESO the gold
just arrives in your mail without a notification as to what item had
just been sold. Seems like a small oversight, but it adds more work
for the player, as I have to check my listings in order to work out
what I have sold. The fact that you can also join five guilds is a good thing, but the fact that you have to individually search each guild's auction house is a pain in the ass. I can understand why selling has to be done on a per guild basis, but if you were buying would it not be a good quality of life change to consolidate purchases under one search engine? That way if you bought something the relevant guild and guildie still got the gold, but it would save each individual player the time they spend loading and searching each guild's separate auction house. Just a small quibble.
THE UGLY
As you can see, I am struggling to list
anything which I think is really bad about TESO, and overall I think
the core game is something I enjoy playing. Unfortunately, there are
fundamental issues which go beyond the game itself, and they are all
basically rooted in the fact that the game wasn't ready for release
in April, especially on the Mac client.
Bugs
The bugs. For God's sake, the bugs.
Some of them have been addressed, but the number of bugs I have
personally encountered on my playthrough to Veteran Rank 1 (level 50)
is quite significant. There have been a number of issues with the
voice acting in TESO, ranging from NPCs that change voices, speak in
German, or don't speak all. I've personally experienced about 15-20
of these instances in my playthrough to 50. I've also encountered
NPCs in strange poses. These are relatively infrequent (I experienced
less than 4-5 of these) but the most alarming was when King Emeric
spoke to me with his head tilted back in a neck breaking
Exorcist-style pose. This was repeated when I spoke to another NPC
called Stibbons, and the screenshot is included below.
Yeah, OK, what's up with this? |
The more jarring bugs have to do with
broken quests which stop progression. There are actually several of
these, and I estimate that I have encountered at least ten quests
which I couldn't complete due to bugs. Luckily the nature of TESO is
such that you could just skip the quest and do something else. There
are soooo many bugs in this game that when something doesn't work or
isn't clearly obvious I almost immediately assume that it is a bug.
Broken quests I can cite off the top of my head include the assassins
in Daggerfall, the non-dropping essences in Bethnik, the
non-responsive bonfire in Pariah Abbey in Stormhaven, and the
non-existent sailors in Al'akir (which meant you had to spec into
Intimidating Presence to finish the quest). Most of these have been
fixed now, but there are still broken quests here and there
especially in the later zones. At the moment I am in Coldharbour
where I have killed the world boss at the Daedroth's Larder three
times, and still have not been awarded credit for it. There's also a
quest just outside of Wayrest which requires you to break open
droughr (?) cocoons with your fists. The funny thing is that once you
break open a cocoon your avatar keeps swinging away with his fists,
so you end up doing a Rocky impression as you roam the world shadow
boxing at all and sundry. This is a more extreme version of another
common bug I encountered, in which my toon would sometimes get stuck
in a combat pose and roam the world with her blade raised in a
threatening manner at everyone she met.
Maintenance
There have been a lots of maintenance
periods, so much so that TESO has given early subscribers five extra
days of game time as acknowledgement of the disruption. Maintenance
on the megaserver used to occur during Tuesday and Friday morning US
time, which translated to peak Tuesday and Friday Oceanic time.
Furthermore, any additional maintenance (of which there has been
many) were scheduled during the early hours of American time, which
again, left many Australian, New Zealander and Pacific players with
nothing to do in their evenings. You can imagine how this went over
on the Oceanic crowd, who have begun dubbing the game “Elder
Scrolls Offline” (at least in the Oceanic guilds I am in). To
Zenimax's credit, they have moved their maintenance times to Monday
and Thursday mornings, which means Oceanic players can now enjoy TESO
on Friday nights. So despite the appalling state of the game, the
developers are apparently listening. They're just moving at the speed
of constipated tortoises.
Gold Sellers
Gold spammers. ZOMG. I don't know how
many gold spammers I reported in the first two weeks of release, but
it would have almost been close to 100. I don't know if Zenimax was
ready for the scale in which gold sellers would infiltrate their
game, but they descended on TESO like a pack of vultures, spamming
zone chat, creating pseudo guilds and issuing ginvites, sending
whispers and writing personal mail to players. It was blitzkrieg
assault of unprecedented proportions, at least in my experience.
There were packs of bots running around everywhere, with names like
“adsdsdfd” and “sdfette” mindlessly farming mobs and
materials in all the zones, and especially inside the public dungeons
where they would wait for bosses to respawn before descending upon
them like ravenous zombies in search of living flesh. Zenimax's
countermeasures seem to be working, as the frequency of spam on all
levels has noticeably dropped since those initial weeks. The scale of
the assault was such that Zenimax stated that they spent almost 80%
of their customer service time fighting bots, and they had to resort
to arming Gamemasters and sending them into the world to ban bots on
the spot. Wildstar developer's should take note, and have their own
anti-gold seller measures ready, because if gold spammers hit
Wildstar the same way they hit TESO they will be in for a similar
experience.
Vampires
Vampires. Another running joke is the
phrase “Elder Vampires Online”, because of the popularity and the
dominance of vampires in PvP at the moment. Vampire were hit with a
nerf bat in patch 1.07, but up to that point there were packs of
vampires running around Cyrodiil spamming the Batswarm ability and
wiping out groups. The most vicious combo were Dragon Knight vampires
who would charge into the middle of enemy groups, spam Dragon Claw to
root the group into place, drop their banner, then spam Bat Swarm until everyone died. The current meta
employed by “successful” guilds appears to be the use of numerous
DK suicide bombers spamming roots and AOE supported by healers
behind. AOE is grossly overpowered in TESO, and I support Zenimax's
decision to limit the number of targets affected to six (that's plenty enough to keep the current meta viable). When the
pinnacle of your PvP gameplay becomes running mindlessly into a crowd
and spamming one ability then it's time for a change in mechanics. I
have to say that I don't understand the argument used by some people
in the Tamriel Foundry which states that spamming AOE equals skill,
especially coming from a Rated BG background where single target
focus and coordination were the hallmarks of a successful team.
Glitches
My main is a Nightblade, and her
passive abilities sometimes don't work for some reason. I can't nail
down when and where this occurs, but sometimes I look at my character
screen and my crit chance, which is nominally at around 30% due to my
passives, drops back to 0% on occasion. I don't know if this is a
display issue or whether it actually reflects my passives not
working, but who the hell knows, at this point anything is possible.
I hear other Nightblades bitching bitterly about this in zone chat in
Cyrodiil, so I know I am not alone in this.
Another glitch occurs when I enter and
leave Cyrodiil. When in combat and looking at your menus the edges of
the screen flash red to warn you that your avatar is in danger.
Unfortunately after leaving Cyrodiil the edges of the screen randomly
flash red for no reason, regardless of whether or not you are in
combat. It is remedied by logging out and logging back in, but it is
becoming a bit of a joke how relogging and reloading one's UI has
become a necessary element of questing in TESO. Quest not working?
Relog. Mobs not dropping loot? Relog. Can't see an NPC? Relog.
Passives not working? Relog. Animations getting stuck? Relog. They
should add a relog button in the abilities bar, so you can weave it
in as part of your rotation while you play the game.
So, I logged in, fell through the world, landed above it, and died. Awesome. |
These are by no means the only glitches
I have encountered in this game. There is also the falling through
the world glitch, where you log in and promptly fall through the
world and die (see above). This has only happened to me twice, but
comments in zone chat tell me that I'm not alone in experiencing this
unique form of avatar death. There is the “stuck on the steps”
glitch in Cyrodiil, where horses inexplicably hit an unseen barrier
while running up the steps. Move your horse off the steps onto the
hill itself and suddenly the wall disappears. I have a shield in my
inventory which doesn't know what it looks like (see below) and I
also have a weapon with an incomplete description on its tool tip
(again, see below).
Not game breaking, not even that much of a big deal really, but if only these were the only problems. Alas, they are just the tip of the iceberg. |
There are also some connectivity issues
in Cyrodiil where adding party members leads to temporary lag spikes
and even disconnects within the whole party or raid. Leaving a raid
is also fraught with danger, because you might never be able to
rejoin it again (you become stuck in a loading screen). This was the
maddening fate of several of our raid members last Saturday when they
tried to swap toons during a guild PvP session. These poor bastards
ended up having to stay outside the raid in order to play, although
they were still able to communicate via Teamspeak. Taken individually
these glitches are just a minor annoyance – when taken as a whole
it reflects poorly on the state of the game because there are so many
of them.
Crashes
Crashes. Especially on the Mac client.
Rykester and I both play on Macs and we have the same issue in that
we basically cannot play PvP consistently because the Mac client
crashes every 10-15 minutes in Cyrodiil. This is a known issue with a
thread devoted to it – someone much more clever than I has
pinpointed it as a “memory leak” problem, and given us poor Mac
users a work around of sorts which requires us to restart the game
once our virtual memory starts approaching the “crash” threshold.
Luckily for TESO I was more interested in levelling and taking my
time in the game, because otherwise this would be game-breaking for
me. I am now VR1, and my client still crashes, which means this is
now a serious problem for TESO. I started writing a diary of the
Wabbajack campaign early in April, and instead of producing a
player-driven account of the war in Cyrodiil what Zenimax might get
is a piece entitled “The History of Bugs in TESO”, “The
Buggiest MMO of All Time” or “How I Didn't PvP in TESO Because I
Have a Mac.” My PvP sessions basically consist of me logging into
Cyrodiil, setting a timer for 10 minutes, then logging out and
logging back in to reset my virtual memory. If I don't do this the
game cheerfully reminds me by crashing soon afterwards. This can be
ameliorated by not grouping at all, which is just pouring salt into
the wound. Go into Cyrodiil by yourself, don't group with anyone, and
the crash threshold increases dramatically to about 30 minutes to an
hour. Of course you can't see where your team mates are, you don't
engage in any kind of meaningful team play, nor do you share in the
kills the group scores while they are together. I told you TESO
encouraged solo play, didn't I?
FINAL THOUGHTS
My sister unsubbed from TESO in a fit
of disgust two weeks ago after a frustrating Sunday play session. We
played PvP with our usual MMO foursome, and we started in Cyrodiil
with high hopes – a patch had just been implemented, and perhaps
the long awaited for Mac fix was in. They were soon dashed when my
Mac started doing its crashing routine every 10-15 minutes. This was
compounded by my inability to log back into my main character in
Cyrodiil (the “stuck in loading screen” issue), but rather than
ruin the fun for everyone I told them just to PvP without me while I
pottered around on an alt. Once I was able to log back into my main
we decided just to do some dungeons, but then we hit the “no
experience” and “no loot” bug for my sister (she was level 39
in Blackheart Cove, which is level 40-43). No problem, we thought –
she simply reloaded her game, and amazingly, the mobs started
dropping loot for her. We went into Blackheart Cove with a 47, a 43,
a 39 and a 34, so we were slightly underpowered. We persevered,
however, finally getting to the last boss and downing him after
several wipes. The straw that broke the camel's back, however, was
that neither my sister or her husband were given credit, loot or the
achievement for the kill, while Rykester and I were. She logged off
and unsubbed that very instant. She has since resumed her
subscription, but made it categorically plain that she was only doing
it to hang out with our crew.
My regular gaming crew. On the mandolin is my sister, Sally Mander. My Redguard Nightblade is on the drums, Rykester is on the lute, and dancing and singing is Taranakii. |
If you haven't bought TESO yet, I would
actually recommend it with the following caveat. Buy it in a few
month's time, when all these issues have been resolved. This game was
not ready for release, and Sunday was the first day I changed from
being a “true believer” to a “burned consumer.” There are
many things I like about TESO – it's a pity that there are so many
jarring issues which ruin the experience for everyone. I was such a
big fan of the TESO IP and the promise of their open world PvP that I
was quite willing to tolerate literally a litany of bugs, and it took
the poor opinion of my sibling to shake me out of this blinkered
infatuation with the title. Once I started listing what issues I
encountered in this game the flood gates literally opened, and I'm
seeing the game for what it is instead of what I was hoping it would
be.
In the first post of this series I
predicted that TESO would score over 80 on the Metacritic scale. As
of 17 May 2014 TESO currently hovers at a score of 72, which makes my
first prediction well short of the mark. My other predictions still
stand however, but my confidence in them has been shaken somewhat
given my own experiences. Free-to-play is now a definite possibility,
but I'll stand by my prediction that this game will still be sub
based by April next year. The one good thing going for TESO is that
Zenimax is responding and patching as often as they can. I've been
impressed by their responsiveness – they added collision detection
based on player feedback in the beta, actual GMs are now in the game
patrolling for bots and gold farmers, and they moved maintenance from
Friday to Thursday to accommodate disgruntled Oceanic players.
Unfortunately, they're like a bunch of oarsmen frantically bailing
out a sinking boat with numerous holes in it, and the question
becomes whether they'll be able to salvage the ship before the
passengers decide its time to cut their losses and swim for other
lifeboats. Wildstar is less than two weeks away, and this is a
critical time for a significant number of subscribers who might be on
the fence about both games.
In further news Zenimax has delayed the
release of the console version of the game for six months, moving it
from June to sometime in December. This comes as no surprise at all,
given the extremely rough state of the game as it stands at this
point. Despite my disappointment at the state of the game I am still
foolishly optimistic that all these issues will eventually be ironed
out, and the game can live up to the potential I saw in it. If my
sister unsubs again, however, our foursome will join her. Our team of
players has always migrated together from MMO to MMO, and if one is
out, we are all out. Zenimax doesn't have to impress me, because I'm
an idiotic sucker who just likes the idea of playing a PvP MMO in the
Elder Scrolls universe. TESO has to impress the more rational people
out there who like getting what they paid for, and who have become
accustomed to the level of polish Blizzard has displayed as a
standard in all of their games. A number of people have told me that
WoW was equally buggy at launch, but since I wasn't around for that,
I can only compare my experiences with the launches of Warhammer
Online, Rift, SWTOR and The Secret World, for which
I was present. I can say categorically that while these other titles
had their own issues at launch, none have had as many and as
game-breakingly damaging as TESO has had. I still can't play PvP
consistently for fuck's sake, which is the main reason why I bought
the game. Yet, I'm still here, I'm still foolishly hoping, and who
knows, maybe my faith will be vindicated further down the track.
Hopefully there will still be players around when that happens.
Fantastic write up! It sounds like more than I expected in a good way. Hopefully they are prepared to weather oit the next few months of bug squashing, because the potential seems enormous - especially given the daoc-like pvp.
ReplyDeleteI'm thinking the bugs are even worse on TESO than they were on Age of Conan when it launched, which on the face of it, sounds better than bloggers were giving it credit for prior to launch.
ReplyDelete