The date is March 2017. It is one year
after the X-Com project was activated. Our interceptor fleet has
three brand new Firestorm aircraft, and even our modified Ravens are
shooting the aliens out of the sky on a regular basis. Our troops are
armed with plasma weapons and titan armour, taken back base after
base from the invaders, and repelled an alien assault on X-Com HQ.
The hyperwave beacon is mere days from activation, and several
soldiers are mastering the new art of psionics. It has taken me over
150 missions and God knows how many hours to get to this point in
this, my sixth attempt, and completing the Long War mod seems to be
an attainable goal at last. I load up my Ironman game, eager to get
into the last stages of the campaign. The game loads. And loads. And
loads.
ARE YOU KIDDING ME.
I restart the game. My save refuses to load.
NO.
I restart my computer. My save refuses to load. All I'm looking at
is the orange X-Com unit badge revolving around and around and
around.
HELL NO.
I trawl Reddit, the Steam forums, the 2K forums, and the Nexus
mods site looking for a solution. The consensus is the same - I am
shit out of luck.
NOOOOOOOOOOOOOOOOOO!!!
I have to start again. Unbelievable. The first and second
playthroughs were dry runs. The third was the seminal playthrough in
which most of the characters and events in my fan fiction piece were
established, but was abandoned because I started cheating by using
Alt-F4 to save characters I grew to like from terrible fates. The
fourth and fifth playthroughs were clumsy attempts to try and
recreate the events and characters of the third, and they, too, were
abandoned because I started cheating. This is my sixth playthrough. I
was good. I didn't cheat. I took my lumps and said farewell to dozens
of good soldiers who were shot, blown up, eviscerated, and
impregnated by aliens. My memorial wall had over 70(!) names by the
end game. It was painful, but the game was never dull because of it.
But now this...?!?
I like X-Com. So I'm going to start again. When I first started
writing the Long War story, my intention was simply to document the
adventures of my band of soldiers in my Long War playthrough. These
next series of posts is an attempt to get back to that idea, which
has long since been overtaken by the sprawling, unwieldy fictional
tale now in its place. I'm not abandoning my fan fiction piece - I
just need a break from writing it. I'm also playing more games this
month - Overwatch, Hearthstone, and Darkest Dungeon are all
interspersed between moments playing either X-Com or X-Com 2, which
means less time for writing. I recently finished X-Com 2 on Veteran
Ironman - the release of the Alien Hunters DLC seemed to be an
opportune moment to pick up and play that title again. This time
around I also used a Jagged Alliance mod which allowed me to use
voices from the Jagged Alliance series for my X-Com 2 soldiers. This
mod really made me happy as a long time fan of both the X-Com and
Jagged Alliance series. For whatever reason though I still can't get
behind X-Com 2 as much as I can the original remake, especially with
the Long War mod. The fact that I still haven't finished the Long War
actually tells me that I like the game a lot.
I tried mightily to reconcile my playthroughs with the stories and
characters developing in the fan fiction piece, but those two things
are just diverging further and further apart, despite the fact that
the fan fiction began from the events and characters in my third
playthrough. The third playthrough was where the story's characters
first took shape, and determined the events and locales in the story.
France was the first country to leave X-Com in that particular
campaign, so I chose it as the first country targeted for alien
infiltration in the story. Ogbomosho was the site of the first alien
terror attack, and so I wrote an arc about chryssalids running amok
in Nigeria. The game was solely responsible for choosing these
locales, and I just fleshed out the details around them. Even
character names (not the call signs, however) were established in the
third playthrough, and since that time I've been renaming soldiers in
subsequent playthroughs to bring them in line with established
characters created in my third game.
This time around I'll let the schism widen, and cease all attempts
to reconcile the two branches. The Long War piece will evolve on its
own. This series will just be a recounting of my seventh playthrough
as it unfolds, and I'll keep it very meta and "gamey" to
differentiate between the two. I will continue to try and recreate
the characters in the fan fiction in game as well, but there won't be
any deus ex machina interventions to ensure they attain certain ranks
or avoid terrible deaths. What will be, will be. As to how the events
in the game will affect the fan fiction piece, that remains to be
seen. But I'm thinking that if someone dies in this seventh
playthrough, then it should ripple across to the fan fiction
universe, too. I'm also still determined to link the outcome of the
game to the outcome of the story. I made the same resolution for
campaign number six, and things looked good for the human defenders
until my save file decided to take a dump and kill off my
playthrough. Hrm. Meta alien intervention perhaps?
Here we go again. For the seventh time. |
Stakes are high,
X-Com. Time to go to work.
Man, I feel bad for you.
ReplyDeleteGood luck on your next playthrough
Thanks man. Part of me is kind of happy that I have to start again, as perverse as that sounds.
DeleteDamn, was just getting into it. I support your decision on where to go next, but I would have love to see this end even in failure to setup a story in xcom 2
ReplyDelete